![]() ![]() Despite what Torn Banner says, my impression is that Chivalry 2 is a quite complex sword fighting sim. I tried to do all of that, but it's one thing to understand that it is possible to gracefully duck under swings, parry them, block them, throw feints, and chop down one, two, three attackers in a row like Henry Cavill's Geralt when he's having a bad day, and it's another thing to do it. (Image credit: Tripwire Presents/Torn Banner) I did not know you could perform a flying kick, but according to this screenshot, you can. So I first need to plant my feet within range of an enemy, then left click to launch my arms into a swing from my right shoulder, and then flick the mouse to the left as if I'm twisting my torso to throw more power behind my arc. Their metaphor for Chivalry 2's controls is useful: WASD controls your feet, the mouse controls your hips, and the attack buttons control your arms (I added that last part, but it works). When I attacked I tried to do what Torn Banner taught me to, dragging the mouse in the direction of my swing to speed up the movement. When I remembered to, I blocked, dodged, and ducked-hitting Control plus a directional key gives an angled sway to crouches, like a boxer bobbing and weaving. We're all swinging longswords, axes, and greatswords around at the same time, so there's bound to be accidents. ![]() In group fracases, blades came from all angles-from enemies as well as teammates, who sometimes clumsily killed me. I didn't get to play Chivalry 2's 64-player objective-based maps during my preview session, just smaller team deathmatch rounds. There are going to be the "drunk on a Saturday night" players who'll fill the grunt roles, and then there'll be the Achilleses who'll come charging out of a pile of bodies without a scratch. ![]()
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